A computer-based intervention associated with reduced binge drinking episodes among high school students could yield a cost savings of eight thousand euros, according to a Spanish study published in ...
Digital mental health interventions (DMHIs) with game-like elements -- also known as gamification -- appeared to provide limited benefit for some mental health conditions in young people, according to ...
Introduction Media and digital technologies shape adolescent development across interconnected online and offline contexts, offering opportunities for learning and connection while also exposing young ...